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82 Game Reviews

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hmm

You've made some good games but recently you're just churning out a rapid amount of crap... this is probably the worst. Spend more time on individual games rather than releasing crap like this... and don't even think about making another break out game it was over-done with the second version you made nevermind the 3 or whatever after that.

terrypaton1 responds:

Thanks for the response. I'm actually releasing games on newgrounds that I've developed over the last 2 years - not that I've made quickly lately. If you'd made some good work yourself you might have a right to be critical.

meh

1. get spellcheck
2. it doesn't look like fire

Pretty cool

Graphics were nice and the song was pretty good. Downside is this has been done tons of times before. PS- You guys do realise that the scoreboard is a fake? :) xxx

Alright

Got old pretty quickly, nothing new or interesting happened after the first few minutes. I was expecting cool weapons upgrades and such but it didn't happen, plus no leaderboard was a bit lame. It got to the point where i had to kill myself because it was so easy and boring. Still cool engine just needs expanding upon.

meh... good coding, bad game

There are a number of huge problems with this...

1) Ammo, too hard to pickup and no way to continue the game when you run out (add powerups / ammo drops?)
2) Only like 2 different enemies, and the squares are annoyingly difficult to kill
3) The most fun thing about geometry wars was weapon upgrades... this has none
4) Laggy even when theres only a small number of enemies
5) Highscores don't work
6) I didn't even get far enough to use teleporters
7) It's been done way better so many times before...

So yea uhh.. good luck with that.

Hacker12 responds:

1) Yeah I know, I don't have much of an imagination sorry.
2) 3 actually and yes the Squares Ai did taking bloody ages to program.
3) Yeah I know Geometry Wars was a good game but I'm one guy and they had the whole of Bizzare Creations working on it, and there weren't weapon upgrades all it did was switch between two.
4) Yeah the game is incredibly taxing on the computers resources because I was to lazy to optimize it the problem is each of the enemys are being moved individually what i should of done is each time a enemy was created was add it to an array then use a stepping function but atm I'm learning AS3.
5) It should be as soon as the new .swf I uploaded is updated.
6) Shame, maybe I should of made the difficulty curve a bit less of a challege =[
7) Oh really I haven't seen many examples I'll have alook, and yeah I was pleased with what I got from DabonTv as I do this a hobby and not a part-time job and something is better then nothing.

Cheers for the feedback.

donkey kong...

...was miles better, but this is still a really cool game, and i beat the impossible level :P didn't quite get why that unlocked a new character or the point of it but still, pretty kewl game!

Alright but buggy

Storyline seemed pretty cool and the graphics and animations were really good but on one of the very first levels i managed to like, go through the floor or something and i landed on the roof and couldn't do anything :S

Pretty rubbish tbh

Title about sums it up. Physics engine seems horribly wrong and landings don't exactly go too smoothly. Although to be fair i didn't get much chance to test it because i got stuck on level 3, lol. Redicuously hard and the graphics were meh, why am i jumping over monster trucks with eyes and cacti with arms etc? Also it gets prety laggy when you draw more than 10 lines... not great.

I make games. Flash, php, java, C mainly... big fan of RPG's and action!

Aldarn X @Aldarnc

Age 35, Male

Student

Durham University

England

Joined on 3/31/05

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